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As things stand there are no current conflicts as few rival forces share borders, but the smaller adventurer bands and the nomadic tribes are known to move their encampments on a moment's notice and this could lead to conflict as soon as borders are threatened.
 
As things stand there are no current conflicts as few rival forces share borders, but the smaller adventurer bands and the nomadic tribes are known to move their encampments on a moment's notice and this could lead to conflict as soon as borders are threatened.
 
[[Category:Region]]
 
[[Category:Region]]
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[[Category:Cannor]]

Revision as of 02:25, 7 February 2020

Escann map

Escann, Elvish for Eastern Cannor, is the easternmost part of the Cannorian continent, and borders the Serpentspine Mountains at its furthest extent east, Gerudia to the north, Sarhali Bulwar to the south, and Western Cannor to the west.. The regions within Escann are Inner, West, and South Castanor, and are so named due to their being the domain of first Castanor and later Black Castanor. The lesser Kingdom of Castellyr was formed after the power of Black Castanor was broken and had been accruing power ever since, but proved insufficient to resist the onslaught brought by Korgus Dookanson during The Greentide.


At present Escann is peopled almost exclusively by the remnants of the Orc and Goblin forces. The Castellyrian and Castanorian Humans who once ruled the area have largely been driven out or massacred, and are now close to extinction. Recently Human, Dwarf, and Elf adventurer bands have begun to work to reclaim the lost lands, however, and the Kingdom of Marrhold which clings to what territory it has held in the isolated south-east of the sub-continent, will hope to find allies in the new settlers.

Cultures within the area are primarily Green Orc and Forest and Common Goblin. Humans from across Cannor and even some from the Kheterata in Sarhal are also present, making Escann the most culturally varied area of the planet.

Great Dookan is the predominant religion in the area due to the overwhelming number of Orcish inhabitants, but Goblin Shamanism and Regent Court also have a strong presence, and even Khetism is seen here in the Kheteratan New Wanderers adventuring band.

As things stand there are no current conflicts as few rival forces share borders, but the smaller adventurer bands and the nomadic tribes are known to move their encampments on a moment's notice and this could lead to conflict as soon as borders are threatened.