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Four Lands of the Lakes
Four Lands
Magenta - Kovdazar
Gold - Brightmarch
Green - Heartlands
Blue - Westmarches
Geography
Society
Races Humans
Languages(s) Khamgunai, Zabatlari, Metsamic, Triunic
Religion(s) Triunic
Commerce

The lands of the Triunic Lakes have historically been divided into four regions based on various factors including regional hegemonies, dominant cultures, and geographic features.

Kovdazar[]

Kovdazar (Amberlands in Khamgunai) is the northeasternmost region of the Triunic landmass, and takes its name from the Kingdom of Akuu Kovdazar, as it was the core territory of that realm. The landscape is mostly flat farmland to the east with a few patches of hilly land, a forest dominates the majority of the region before tapering back into grassland as it nears the west and the cities of Guvkeshevdel, meanwhile the island of Ultakal is a flat island with a few small hills, which are renowned for their abundance of gold, the only large source in the Triunic Lakes. Though physically the smallest and least populous region of the four, a combination of long periods of peace between the cities here along with its distance from the centaur menace has led to Kovdazar being heavily urbanized and nurtured an strong appreciation for the arts and sciences.

Cities of Kovdazar[]

Brightmarch[]

The Brightmarch (Qarshtagak in Khamgunai) was where many of the battles of the Amber Wars were fought. Its name comes from the region's original status as the bulwark against the invading Zabatlari and Metsamics during that old conflict. Culturally divided and highly populous, the region has long been a violent and wartorn land, scarred by the countless wars between Qarshtuluu and Vahjevgiiv. Despite this, the Brightmarch has the highest population in the Triunics. The land is usually open grassland with rolling hills, the south has a small mountain range while the Hauntwood Forest looms in the west.

Cities of the Brightmarch[]

Heartlands[]

The Heartlands (Yukaron in Zabatlari) of the Triunic Lakes are the least urbanized and developed region in the land, yet also produces the vast majority of the grain and foodstuff found in Triunic homes. In the east is the fire-prone Heartland Forest, which has long been both a blessing and a curse to the people of the Heartlands. The west opens into a vast plain, overlooked both by the towering city of Yikashlay and the mountains of Märekiiv.

Cities of the Heartlands[]

  • Bozkuqayla flag Bozkuqayla
  • Jungyukaroy flag Jungyukaroy
  • Marekiiv flag Märekiiv
  • Narkel flag Narkel
  • Tayerigliq flag Tayerigliq
  • Yikashlay flag Yikashlay

Westmarches[]

The Westmarches (Länjallai in Metsamic) actually refers to two regions; the so called Truemarches, a rough hilly landscape settled by the Metsamics, and the Zabatlari Southern Pass, which is the sole land connection to the Forbidden Plains and the Centaur hordes beyond. In general both regions are more militarized than the rest of the Triunic Lakes, owing to their proximity to the ever-present danger of Centaur invasion, the Westmarches have had to have been rebuilt frequently following particularly violent invasions. Fortifications and cemeteries are found in equal measure within these lands, and almost everybody is armed and prepared to defend their homes.

Cities of the Westmarches[]

Truemarches[]

  • Lankina flag Länkinä
  • Raattakod flag Raattakod
  • Sinesadma flag Sinesadma
  • Valralahdi flag Valralahdi
  • Vantnhasadma flag Vantnhasadma

Southern Pass[]

  • Buruvaqoyla flag Buruvaqoyla
  • Zabyostlar flag Zabyos'tlar
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