The following list of fey is non-exhaustive compilation of known "types" or "species" of fey. It is important to remember that new fey are discovered every year and this list is subject to change. Finally, as per feyology standards, this article has been organized by plane of origin followed by sapience.
Prime Material[]
Sapient[]
Centaurs[]
Half man, half horse, centaurs are considered one of the bestial races and spawns of Agrados by the followers of the Regent Court. Centaurs were driven from Cannor by Castan Beastbane many centuries ago, and now reside in the Forbidden Plains. The connection of these exodus centaurs to the Feyrealm has since been lost, but in the deepest reaches of the Deepwoods, and even the Feyrealm itself, there are sometimes still centaurs spotted, especially in the River Grove.
Satyrs[]
Satyrs are a joyful, carefree race, human in appearance apart from their goat legs and horns. Historically they, like the Centaurs, were persecuted as bestial race by Castan Beastbane, though they lacked any of the martial traditions of their fellow fey. However, these hostile perceptions had softened by time of the Greentide. Countless records describe adventurers and common folks alike being as likely to take part in Satyr revels and after-revels as they were to drive them away by force.
Pixies[]
Pixies, also known as sprites, are a race of fey who resemble a tiny humanoid with butterfly wings, often clothed in leaves. They are known to be mischievous but generally harmless if a bit slow. They are frequently recorded to even sometimes be helpful when encountering strangers in trouble. This compassion is often taken advantage of by those wishing to capture them, as bandits will leave wounded travelers out as bait to attract pixies to catch.
Sylphs[]
Sylphs have a very tenuous physical form, and are able to simply dissolve themselves into air to be carried away by the wind. They are similar in appearance to pixies, but have thinner, transparent wings. They can be found all over the material plane, as they are fond of travel, but they have communal homes that they will return to periodically.
Dobies[]
Dobies are small humanoid fey who will secretly move into the dwellings of other races. They will eat from their food and use their supplies, while in return leaving gifts or performing deeds such as cleaning. If a dobie trusts the owner of a house enough, they might approach them and offer to either make this arrangement official or leave. If an agreement is made and broken, however, houses have been known to mysteriously burn down.
Boggles[]
Boggles are misshapen oily creatures who live in holes underground. Often considered a pest if they settle down in a farmer’s fields, they can be quite the hassle to deal with. They are however intelligent, and if successfully communicated with they can be bribed with fruit to simply find somewhere else to burrow.
Treants[]
Treants are an odd race, as they seem to come into existence when trees in some way exposed to the fey realm become very old. Their dispositions towards mortals vary wildly, often in direct relation to how it and its environment was treated before it gained sapience. An old tree in a treasured garden might turn into a loyal protector and wise advisor, while a tree near an industrial lumber yard may turn into a monstrous thing that will attack any mortal on sight.
Swamp Trolls[]
Swamp trolls are the descendants of the trolls that were sold by the giants to Hireet, an annis hag, in return for a weapon to use against the dragons. For several generations, they lived in the Feyrealm, where they slowly became more feylike. For instance, they are unable to tell lies, and are magically bound to honour deals. Later, they would be used to populate the Shadowswamp in Sarhal.
Non-Sapient[]
Asrai[]
Asrai are small fey creatures who live in rivers and lakes. Holding an humanoid amphibian form, they are typically elusive creatures. However, travelers have been known to tell stories about being saved by them as they were drowning.
Bonehoarders[]
Bizzare, unshapely creatures who roam the Bone Grove collecting the various bones there to build intricate geometric structures. Mortal creatures nearby are subjected to invasive thoughts of self harm and the desire to die. Bonehoarders tend to be solitary, but have been known to group up from time to time and roam together, seemingly in search of something.
Kelpie[]
Kelpies are carnivorous, preying on anything they find by relying on their shapeshifting ability. They will present themselves as an attractive person of the opposite sex of their target, only to turn back into their real form, a misshapen horse, when the victim gets too close.
Unicorns[]
Originally native to Aelantir, unicorns have spread to several places across Halann, and hold great cultural significance in some regions. While not sapient, they are more intelligent than regular horses, and interbreeding them with horses has produced some impressive mounts. It is also believed that unicorn hearts have potent magical applications.
Abada[]
Native to Sarhal, Abada are the fey-altered product of a mix of donkeys and antelopes. They have two crooked horns, a long tail, and are herbivores. Abada are prized by hunters, as a substance in their horns is able to act as an antidote to a very wide array of poisons.
Carapellars[]
Carapellars are slug like creatures that roam the Hunter's Grove forest floor. Opportunistic feeders, their powerful mandibles are capable of bisecting an individual, be they elf, orc, goblin or otherwise, without issue. This combined with their interlocking iron-like carapace makes them a danger to would be travelers and a favorite for hunters.
Eyrpiercers[]
Bipedal creatures with leathery skin akin to reptiles, Eyrpiercers are consummate hunters and carnivores. They typically hunt in packs of six to eight and are capable of rudimentary tactics such as ambushes and flanks. Their name stems from their screams, which can rupture eardrums from well over sixty paces away.
Feyrealm[]
Sapient[]
Hags[]
Hags are a race of witches, who are hated by almost all other fey. They were driven out by the fey long ago before the Deepwoods were even known as the Oldwoods, but can still be found in the Feyrealm itself and all planes of existence, carving out domains for themselves or their covens in even the most unlikely of places.
Faerie dragons[]
Faerie dragons are very rarely seen outside of the Feyrealm, but those that have ventured into the material plane have been described as honorable, brave, and kind hearted. However, they do not feel quite comfortable in the material plane, and always yearn to return to the Feyrealm. Important to note, faerie dragons are not actual dragons. Their name originates from how their form is akin to a dragon’s body with that of a faerie’s wings. That said, there are some who hypothesize that faerie dragons came into existence due to dragons being exposed to the Feyrealm in the distant past.
Dryads[]
Dryads have female humanoid figures, but most everything else about them is plant-based. They vary widely in appearance, some having skin of tough bark and hair of oak leaves, while others have more aspects of flowers or grains. Almost all dryads have strong innate magic, and usually live in isolated communities away from mortals or even other fey. Outsiders who wander into their territory, be they aware or unaware of the dryads, are rarely seen again.
Spriggans[]
Often confused with Dryads, Spriggans are humanoid fey creatures made of wood. Unlike Dryads, however, they do not reproduce naturally, but are created intentionally by fey magic animating fallen branches and leaves into humanoid form. In almost all cases, this is done by archfey creating servants to do their bidding, though sometimes warlocks attain the power to do this as well. They are often discarded by their careless masters after having completed the task they were created for, free to wander and live out the rest of their life as they see fit.
Changelings[]
Born from firstborns given to the Trader of Masks, changelings are capable of taking the form of other sapient creatures. Throughout its early life, a changeling will roam trying different forms until it eventually finds one that it feels is “correct.” Once they’ve taken this form, a changeling will work to integrate itself into that creature’s society all while forgetting its own origin. If the changeling has a child, which is always a changeling, the child will eventually instinctually leave its birth family to find its own “correct” form and repeat the cycle.
Fairies[]
Widely believed to be a cousin of the Prime Material plane-native pixie, fairies exhibit many of the same traits as pixies such as their diminutive winged forms and mischievous nature. Fairies, however, differ notably in the complexity of their societies. Fully fledged clans are common in fairie society and wars, if bloodless, have been known to erupt.
Nymphs[]
Nymphs are a versatile type of fey, who are able to adapt themselves to many different types of environments. Because of this, they have received many different names. Those that adapt themselves to living in freshwater are known as Naiads, those that live in saltwater are known as Nereids (or Nummo in Baashawati). Their environment changes who they are to a deep level, also affecting the kinds of magic they use and even their temperament. Nymphs are shapeshifters in a way, but they only change their appearance to match their environment very slowly over long periods of time. Still, their appearance remains somewhat similar, always having a form that somewhat resembles a female elf. It has been suggested that this is in honor of the Fey Queen of the Seelie Court, with which all Nymphs are aligned.
Zites[]
These radiant red, leathery humanoids regularly seek out conflict, either amongst other fey or, more commonly, each other. Their constant hunger for combat and strength has resulted in an alignment to Unseelie Court, though the Zites themselves are typically less concerned with courtly fey politics. This is most commonly seen when individual Zites will offer their service to those they consider to be worthy avatars of combat prowess.
Socially, Zites typically live in small groups or "pods" and rarely come together in large social settings. The exception to this is in celebration of a "Blood Bowl" - an event where teams of sentient creatures come together to pulverize each other while achieving some objective.
Non-Sapient[]
Aralez[]
Winged canine-like fey who are attracted to creatures exhibiting bravery and loyalty. They tend to roam the Feyrealm and Material Plane in search of individuals of such a nature and take to spending time with them much like a dog would. However, after a given time, they eventually move on in search of new persons.
Banshee[]
Not necessarily fey but a type of undead that very much appears in fey-related situations. A type of undead ghosts that appear to feed on fear. They tend to use wailing and screaming to terrify their victims, and if this isn’t enough they often resort to more extreme measures.
Giant Moths[]
Associated with the Herald of Change, giant moths are generally docile creatures that are easy to tame. Small creatures such as goblins are able to ride them.
Will-o’-wisp[]
Will-o’-wisps are creatures that appear to be made up of nothing but light, and are known for luring mortals towards their demise. Whether that be a dangerous swamp or a different dangerous fey, the will-o’-wisp appears to feed on the corpses, though it is unclear what exactly it is they eat.