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Hobgoblin Ideas
传统
Infantry Combat Ability +15.0%
Unjustified Demands -20.0%
野心
Yearly Army Tradition +1.00
理念
Forging an Empire
Core Creation Cost -15.0%
Modern Drill Techniques
Discipline +5.0%
Army Drill Gain Modifier +100.0%
Warforged Culture
Monthly War Exhaustion -0.02
Honourable Service
Foreign Spy Detection +25.0%
Expanded Legions
Land Force Limit Modifier +25.0%
Military Education
Leader(s) without Upkeep +1
General Cost -20.0%
Direct Control
Monthly Autonomy Change -0.05

命令秩序,或指中央司令部的大司令部,被起源于翠玉矿都的大地精建立,是东洲一个以沙摩竭为核心的强大政权。在鼎盛时期,它通过各个司令部统治着罗祆和烟州的大部分地区。它是近代东洲军事史上的主要参与者,其军事史中的辉煌战役广受赞誉,并在东洲不断扩张。它的扩张导致了各种帝国的衰落,如the Raj, the Xia等。

司令部的创建[]

司令部的系统[]

1136~1392年间,现有的司令部系统诞生了,它彻底颠覆了旧的社会制度,转为一种新的纯粹的战略官僚制度。根据法师危机、兽人的入侵以及贾赫帝国的教训,他们得出的结论是:军事力量是唯一重要的。他们决定,为了抵御不断降临在大地精身上的威胁,他们遵循观察弃神之道所得出的结果,走向他们必然的结局——以力量、家庭、纪律、秩序走向团结。

在13世纪,各个部落成立不同的指挥部,这些不同的指挥部组成三大指挥部,即狮令、猪令和狼令。1392年,这三个司令部决定在大司令部的领导下结盟,停止互相残杀,开始并肩作战。这最终导致他们的第二位新元帅Moguwon Wolfborn于1431年入侵沙摩竭。1435年征服室利后,大司令部正式被称为帝国。

司令部的崛起[]

仙界战役[]

又称侠岛战役,在室利叛乱平定后不久,大司令部决定向仙界进军。随着各司令部的共同推进和血歌的支援,打了整个武林措手不及,锋爪部迅速沦陷。虽然侠客们在鳝鱼田进行了抵抗,但他们缺乏协调进而落败。随着这场战役中规模最大的战役的结束,默古紊于1450年开始围攻江流堡。花了两年时间使用重型攻城器械攻破江流堡,默古紊也宣布自己是仙界的合法统治者。虽然仙界北方屈服了,但南方侠客们仍然进行了数十年的游击战。尽管大司令部在1452年宣布胜利,但直到1461年,仙界才真正被大地精纳入统治。另外边方此时正忙于对抗禁丘,无法对仙界施以援手。

沙摩竭战役[]

1459年,为了确保沙摩竭的安全,大司令部和雷拳的部队发动了对佉地悉罗补罗(Khadisrapur)的进攻。开始时,猪帅将他的部队一分为二,其中一半去拦截来自罗阇那陀伽(Rajnadhaga)的援军,另一半则袭击了跋罗阇(Parraj)。与此同时,狮帅围攻了迦摩钵(Kamapar)和知罗祉(Tilathi),大司令部一年内攻克了以上所有目标。在控制佉地悉罗补罗后,猪和狼两大司令部联合起来,在狮帅入侵萨那繁时,摧毁了罗阇那陀伽的任何援军。然而,令人大为惊讶的是,在莲花宫勒令停战的威胁中,狮帅选择了退让,撤出了萨那繁,从而保证猪狼两帅的侧翼安全,并在迦摩钵和知罗祉留下了相当多的驻军,然后狮帅与猪和狼会合并入侵了罗阇那陀伽。到1463年,大司令部围攻了王持城(Sharaja)和故宏城(Sarnihanpur),王持城于1464年陷落,故宏城在1465年大坡道建成后才陷落。这条坡道使大司令部军队得以攀爬城墙,攻破这座城市。到1466年,知罗多揭(Tiltaghar)和萨那繁以外的所有沙摩竭地区都在司令部的控制之下。随着佉地希罗补罗的沦陷,罗阇那陀伽和跋罗阇难民向南逃往萨那繁或更远的莲花宫。

Plans for Future Expansion[]

The Command planned to expand further. This, however, would necessitate the creation of at least three additional vassal states, which were provided for in plans drafted by the Wolf Command.

  • Dragon Command:
  • Elephant Command:
  • Tiger Command:

Politics[]

The Command was a stratocracy, in which political power devolved to those who could demonstrate great military ability and skilled generalship. Politics within the Command were typically dominated by three factions, namely the Wolf Command, the Boar Command, and the Lion Command, which were also represented on the Command's flag. Each faction handled a different facet of military operations, with the Wolf Command handling logistics, planning and strategy, the Boar Command handling the rank-and-file and vanguard, and the Lion Command handling generalship, rhetoric and leadership.

Military[]

The military of the Command was one of the most feared forces in Haless due to their emphasis on drill.

Religion[]

In contrast to the shamanism of the goblin cults, the hobgoblins embraced a creed known as the Godlost.

Legacy[]

The wars of the Command led to the existence of a significant minority of hobgoblins and orcs in Rahen.

For Rephrasing (I guess)[]

At the 1444 start date, it has 2 goblin vassals, Blackstep and Stolen Gem, in addition to 2 orcish vassals, Thunderfist and Bloodsong.

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