Escann (Old Castanorian for Eastern Cannor) is the easternmost region of Cannor. It is bordered to its east by the Serpentspine Mountains, to its north by Gerudia, to its south by Bulwar, and to its west by Western Cannor. It is itself subdivided into Inner, West, and South Castanor, which are so named due to their having been the domain of Castanor and its successor, Black Castanor.
History[]
The Kingdom of Castellyr was established after Black Castanor collapsed, but was overwhelmed by Korgus Dookanson during the Greentide.
In 1444, Escann was populated predominantly by the remnants of the Orc and Goblin forces. The Castellyrian and Castanorian Humans who once ruled the area have largely been driven out or massacred, and are now close to extinction. Recently Human, Dwarf, and Elf adventurer bands have begun to work to reclaim the lost lands, however, and the Kingdom of Marrhold which clings to what territory it has held in the isolated south-east of the sub-continent, will hope to find allies in the new settlers.
Demographics[]
Cultures within the area are primarily Green Orc and Forest and Common Goblin. Humans from across Cannor and even some from the Kheterata in Sarhal are also present, making Escann the most culturally varied area on the planet.
Worship of the Great Dookan is the predominant religion in the area due to the overwhelming number of Orcish inhabitants, but Goblin Shamanism and Regent Court also have a strong presence, and even Khetism can be found in Escann, practiced by the Kheteratan New Wanderers adventuring band.
As things stand there are no current conflicts as few rival forces share borders, but the smaller adventurer bands and the nomadic tribes are known to move their encampments on a moment's notice and this could lead to conflict as soon as borders are threatened.