Khet are a race of humanoids with god-like powers that nominally rule Kheterata, with the main leader being the Khetarch. Khet take on the appearance of a human but with one caveat: a cat's head.
Powers[]
Extent of Magic[]
Khet have divine-like powers within the lands Kheterata proper, equating them above the highest tiers of powerful mages. They do not, however, cast magic in the same way as mages. For a Khet, spellcasting is not the movement of hands and usage of reagents but simply a natural part of themselves - to use their powers, they just will it to happen. The question is whether a Khet can be bothered to do so, rather than if they are capable - as such many would-be conquerors of Kheterata usually opt to make deals with the Khet and gain their mandate, with such deals around making the Khet's life easier. There have been situations where a Khet simply surrendered all of Kheterata as they were tired of hearing all the war reports of losses in battle.
Most believe that their magics derive from the waters the Mother's Sorrow river, but to this day true source of their power remains a mystery, even to the Khet themselves. Many experiments, such as changing the river's course or holding large amounts of river water outside of Kheterata have all failed to expand the Khet's area of power.
The powers of the Khet usually relate to changing or influencing the lands of Kheterata. They are unable to, say, conjure a magic missile or summon an elemental or divine the future.
Confirmed feats:
- Conjuring sandstorms
- Flooding and drying out the Mother's Sorrow
- Temporarily blocking out the sun
- Prolonged lifespan (longest recorded being 800 years)
- Invulnerability (No Khet has died outside of old age or being taken away from the Mother's Sorrow, though the Khet were slain by Aakhet the Bronze)
Weaknesses[]
Bound to the Land[]
Though Elikhet himself faced no such restrictions, his descendants - the Khet - are unable to leave Kheterata proper, a region defined as those lands watered directly by the Mother's Sorrow. Any attempts to do so by the Khet willingly or otherwise ends with a great fear or compulsion on the Khet themselves to do everything in their power to remain within Kheterata - even if they had previously aimed to escape beforehand.
Random Jay Notes / Ideas[]
- The Khet can feel pain, but its opt-in (e.g. for sexual gratification, because they are decadent like that)
- They don't need to eat, but again they can feel nourishment and taste of food (this makes them wanting fancy food even worse cos they dont even need it)
- Black Damestear has no effect on them. Kheterata is their domain so you need to deal with them
- They are not omnipotent aka their powers are usually just kheterata environs related.
- They are not omniscient aka all knowing, which makes them a bit more human. Also allows for some priest oracle type vibe in Khet court
- They cant teleport or anything like that
OOOC: Cool ideas that we could attribute to some Khets in history (see Khetarch page) -Jay
- Tsunami to destroy your own fleet, Khet washes up on the shore later
- Khet gets kidnapped but they wake conveniently to escape and kill everyone
- Khet kills themselves just before they leave Kheterata proper