Malacnari Ideas | |
---|---|
传统 | |
Land Force Limit Modifier +20% Prestige from Land Battles +100% | |
野心 | |
Monarch Military Skill + 1 | |
理念 | |
House of Battle | |
Yearly Army Tradition +0.5 | |
Only the Victors May Weep | |
Discipline +5% | |
Warriors with a City | |
National Manpower Modifier +15% | |
Famed Battleguards | |
Diplomatic Reputation +1 | |
A Warrior’s Better Halves | |
Manpower Recovery Speed +15% Female Advisor Chance +25% | |
The Hundred Years' Uprising | |
Cost of Reducing War Exhaustion -15% | |
The Best of Them, Tougher than the Rest of Them | |
Power Projections from Insults +100% |
The Kingdom of Malacnar is an ancient Ruinborn stratocratic kingdom founded in the first century after Ash by a legendary warrior-king known as Levodas. It was resurrected in 1377 with Galadorn's Rebellion.
Dubbed "The City of Warriors", Malacnar is also the name of the kingdom's capital, its size actually closer to that of town by Cannorian standards. It is located on the west bank of the aptly-named Malacynn river, a tributary of the Ynn River in Dolindha.
Society[]
The Battleking[]
Malacnar's ruler is known as Battleking (Bojnaedar in Dolindhan) and the title is claimed by the city's strongest warrior each time the previous monarch dies. The strongest warrior is determined through a combination of status and competitions.
To maintain his legitimacy, a Battleking is expected to lead the warriors in battle and fight at the front of the battle formation.
In its earliest history, Malacnar's rulers were simply referred to as King (Dolindhan Vyledar or Malacnari Vlodar), and the term Battleking only appeared from the fourth century onwards. Nonetheless, it is also accepted to refer to Malacnar's earliest rulers (such as Morvarad and Vatrevid IV) as Battleking. The only exception to this is King Levodas himself, whose mythical status is enhanced by referring to him with a different title compared to the rulers of modern-day time.
While there is no rule stating that a Battleking must fight to the last if defeated in battle, every past ruler of Malacnar who has been defeated in battle has seen their end that way, either by giving their life willingly to buy the warriors time to retreat, or by being encircled and forced to fight to the end.
History[]
Founding in the First Century[]
Malacnar's settlement was founded sometime in the second half of the first century after Ash. Its founding is attributed to the legendary figure of Levodas, who settled down after a time in which he "wandered the lawless wilderness with his companions". From Levodas, two important anecdotes survive, both relating to his stoic warrior nature and how it extended to his leadership.
Subjugation under Lukaus's Realm[]
At the turn of the first century after Ash, an event known as the Great Ride of Lukaus took place. During it, Lukaus and his people descended on the north-central Ynn River Valley riding their mighty Antler Horses, and soon they established themselves as the overlords of the region, dubbing it Dolindha.
Malacnar's King at that time was slain by a companion of Lukaus, named Celatan, who went on to rule Malacnar as a vassal to Lukaus.
Overthrow of the Dolindhans and Resurgence[]
After Celatan's death, his son was deemed too weak to ascend as ruler of Malacnar, and the warriors thus banished him from the city, throwing off Dolindhan dominance and electing Morvarad, one of their own, as their new King.
This happened around 122 AA, coinciding with Lukaus's death: fortuitously for Malacnar, Lukaus's successor Aollus didn't hold the same amount of power his father did, and was unable to bring the might of united Dolindhans against Malacnar.
Aollus went to war with Malacnar, however he failed to push back against the warriors, who continued making gains along the Malacynn tributary of the Ynn River. In 142, Aollus agreed to meet Malacnar's king Morvarad for a decisive showdown in what became known as the Battle of the Mud, where he lost his life fighting against Morvarad. Aollus's kingdom, based in Lukausta, soon dissolved as Lukausta fell the mountain population of the Brefineis. So disastrous this war was for Aollus and his realm, it became known as the War of Broken Antlers
Rivalry with Stantirvare[]
Malacnar's momentum was broken at the Battle of Grebniesth in 143, where King Morvarad was ambushed by Stantirvare's riders and gave his life to buy time for his warriors to retreat.
With both the Antler Lords and Malacnar weakened, and Wendigo attacks intensifying and the Brefineis threatening to sweep everyone over, a begrudging peace was reached: Malacnar was to have full control of all settlements along the Malacynn river, but no Malacnari warrior was to attack any Dolindhan village past that.
The threat of Malacnar was one of the factors that led to the creation of the Trojvare League in 204 AA between Vareynn, Stantirshalas and Bostynn.
The rivalry with Stantirvare would come to a head in 250. The Hunt of Kril Ribnan, a Wendigo-slaying competition, is organized to settle a territorial dispute over the territory of modern-day Mocbarja. However the competition ends in a draw, and neither party backs down, thus sparking the War of the Confluence which will last until the end of the third century after Ash.
Prolonged warfare leads to both parties' decline and while Malacnar is ultimately victorious and annexes its rival it has to pay a heavy cost.
Fall and Rebellion[]
By 304 AA the Trojvare League had been reformed into the Kingdom of Vareynn and his founder, King Munaqir the Pious, had been usurped by his son Komerjon. In 312 AA Komerjon declared war on Malacnar and he was met by King Vatrevid IV of Malacnar at the Battle of Drevonbost.
The battle proved disastrous for Malacnar, whose warriors were encircled and slain to the last. Komerjon claimed kingship of Malacnar, which hadn't been ruled by a Dolindhan in almost 200 years.
The Malacnari defied Komerjon's entrance into their city and rallied behind Varmeljon, a companion of the late Vatrevid. After a day of street-to-street fighting Varmeljon is slain, and a general loyal to Komerjon is installed to govern Malacnar.
Unknown to Komerjon, this was only the beginning of the Hundred Years' Uprising, a series of rebellions that would ignite whenever Malacnar's governor died, and that would require Vareynn to intervene and quell the city to install a new general as governor once again.