Reachman Ideas | |
---|---|
传统 | |
Hostile Core Creation Cost +33% Diplomatic Relations +1 | |
野心 | |
Morale of Navies +10% | |
理念 | |
Fierce Independence | |
Fort Maintenance -10% Attrition for Enemies +1 | |
Chillsbay Traders | |
Trade Efficiency +10% | |
Purveyors of Fur | |
Goods Produced Modifier +10% | |
Galleys of the Giants Grave | |
Galley Cost -10% Galley Combat Ability +10% | |
Three Pronged Heritage | |
Possible Advisors +1 Cost of Advisors -25% | |
Fishy Diet | |
Nation Unrest -1 | |
Against Greater Odds | |
Morale of Armies +10% Discipline +5% |
Serpentgard was a small lordship in the Alenic Reach forming the southern end of the Frozen Pass. Originally inhabited by various disparate Alenic tribes, they were eventually united into a tribal kingdom through pressure of a Bjarnríki invasion in the 10th century by the Sea-Serpents, who had famously sacked the Bjarnríki city of Fuglborg, forcing the invasion to halt and saving the land. Since then, the warriors of Serpentgard became known as guardians of the Alenic Reach from Gerudian invasions.
The lordship was eventually subjugated during the War of the Sorcerer-King by the elf Maldorian the Navigator, who had settled nearby to found a city of his own.